February 11, 2009

Killer Design

I just bumped into a very disturbing article that was posted a while ago in the Story of Stuff Blog, and although I am not glad to share this with you, I cannot ignore the awful truth that it bears. 

The event took place last Black Friday at a Wal-Mart in Long Island, New York. For all of you that are not familiar with this US tradition, let me explain that it is a well-know custom here that the day after thanksgiving every department store, shop, mall and pretty much every retail store out there offers BIG SALES and huge discounts for everybody. This causes a shopping spree all around the country with people gathering (and literally camping) outside stores, in parking lots and at the doors of supermarkets and spending hours (sometimes even the whole night) to get inside early and get the best discounts. 

All of this shopping mayhem already makes me a little nauseated. To think that this "unique discount opportunity" is only a mere technique that stores use to literally throw away brand new, fully functional and perfectly useful products (which also includes packaging, production energy waste and so on) for the sake of making space for new "updated" and oh-so-pretty artifacts (along with brand-new energy waste, resource abuse and garbage production) that will fill the shelves the incoming year. But going beyond the environmental side of the matter, just the fact that people would leave early from their thanksgiving dinners with their families and friends to go stand in line only to get a new flat screen, the latest iPod or that fancy Channel handbag should be activating some alarms in our conscience.  
 
Unfortunately last year in Long Island, the problem went far beyond the mere "objects above people" situation. The reckless shopping crave got way out of control, to the point that someone's life was spared for the sake of consumption!  34 year old Jdimytai Damour, a temporary worker at the Wal-Mart store, was overwhelmed by the crowd and killed in the midst of the shopping frenzy. An unbelievable but very real event that brings out the unavoidable truth: we are a bunch of reckless and violent consumption junkies!!! Clearly our relationship with objects is so strong that we have lost control over it. We've become so blinded by our desire for the "new" that we do not take responsibility for our actions and their consequences.

Under this unfortunate circumstances we cannot avoid to wonder who's to blame? Is it Wal-Mart's fault for not being well prepared for such an "important" event? Is it the people's fault for not noticing a man lying on the floor? Is it the society's fault for encouraging such behaviors? Honestly I don't have a concrete answer for this. In my opinion everyone is equally guilty, but I can only speak from my own perspective, so I will. 

We, designers, are guilty as charged. Yes, it is true we were not there to "not notice" a man in danger. Yes, we also did not planned such an event so wrongly, and certainly we did not step over that man's body ourselves. But we are guilty nonetheless. To further explain my statement I'll use the "junky" analogy. You see, an addict is not born an addict, people become addicts. Someone provides the substance and "plants" the addiction. More importantly, someone keeps on feeding that addiction by encouraging the behavior and providing the drug, someone we commonly call the dealer. Well, we designers are dealers! We not only come up with a new, more powerful ("updated") fix every now and then, but we also put our best effort to convince people that they need to get it. We do more than encouraging violent, mindless consumerism; we feed it, and nurture it and profit from it. Does that make us evil? Well, I cannot make a statement out of that since fundamentally we are just doing our job; but the way I see it, for this particular situation it makes us murderers. Can't help to notice that the term "killer design" seems so appropriate now. 

I am fully aware that my allegations to our practice are very crude and harsh, but let me assure you that by no means I intent to create controversy and diminish the importance and value of what we do. I decided to talk about this awful situation in such a critical way as an attempt to encourage awareness and create solutions. I believe in balance and respect. I strongly believe our economic and industrial system has got plenty of errors to fix, and I also believe that it is us, designers, who have the power and ability to change that. If we can come up with mind-blowing ideas that create such strong bonds between people and objects that they really not need; we certainly can come up with a more balanced and responsible market system, that will change the behavior of the people and the industry for their own benefit. 

It is not an easy task, I acknowledge that, but I believe it is our responsibility. We are so used to think about our work as a finished product (whether be a car, a phone or an ad campaign) that we fail to notice that we do much more than producing objects or images, we create needs and behavior patterns that affect how people think and live, not to mention the environment itself. It seems only fair to design responsibly by considering the possible consequences during the creative process. To design with the people in mind, more so than the product. 

I know the event under discussion is a little outdated, but I still consider it extremely relevant; so if you wish to further read on the matter I suggest the following links:
The Story of Stuff : The Loss of Jdimytai Damour : Never Again.

I will close the subject now by throwing a couple of questions in the air: Is this why we work so hard? Is this what we use our talent for?
Think about it, everybody wants to change the world... you might have a real chance to. 

Have a nice day and remember,
design makes the world go 'round... (or nuts, or sane, you decide)
DesignWheel: Ximena




IDA 2008 Awards

"We want to recognize you and celebrate your devotion to designing the world around us, from buildings and interiors to products, graphics and fashion."
  - IDA

The IDA is an international organization that exists to promote, celebrate and showcase exceptional work in the fields of design, fashion and visual communications. They organize an annual competition and award professionals and student's work, which are also published in the Annual IDA Book. 

I am happy to announce that I've been awarded with the title of Student Discovery of the year, and some of my work will be published in the 2008 IDA Book.

If you would like to look it up here is the link:

Thank you very much for checking the blog and remember...
design makes the world go 'round.

Design Wheel: Ximena 

February 9, 2009

What we can learn from Sao Paulo's NO LOGO law

Sao Paulo has got a new law that prohibits the use of any advertisement or logo in billboards around the city, in an attempt to diminish visual and mental pollution. What's more important about this is that the citizens could not be more excited about this idea. So, what does that mean to companies, designers and advertisers? Can we still assume that our long-used and traditional approach is still effective and, more importantly, welcomed by our target audience? Think again.

Here is an extract from an article wrote by Paul Bennett (CCO at Ideo, a design firm based in Palo Alto, California):

Dialogue is the new monologue. "Co-creation" is a very overused term right now, but bringing consumers into the generative cycle of a project really is worth it. Let them create experiences that they can share, tell each other what works and what doesn't, get involved in how to make it, talk about it, fix it and, ultimately, be the real stewards for your brand. "Selling" is over. "Telling" is so last year. It's all about asking. And listening. And acting on it.

Create the theater, not the play. This is the tough one. It's all about letting go and relinquishing control. People are taking control anyway and talking about you behind your back, so you might as well acknowledge it and make it a positive. Host the conversation, good and bad, don't try to "moderate" it. Instead, use it as a feedback loop, one that you can listen to and learn from where to go next. Designers love this kind of feedback. We find ourselves again and again in the position to influence or even create how a product is marketed and communicated to the outside world as honestly and authentically as possible.

So back to Sao Paulo and the whole "pollution" debate. What have we learned from all of this? We've learned that as designers of stuff and experiences, we're on a journey as an industry -- a journey that has forced us to fundamentally reframe our role. As designers, we've learned that by involving people in our process, we have enriched our craft and engaged the inherent desire of people to design their own worlds. We were also first to understand that we ourselves were guilty of creating the problem of too much meaningless stuff. This realization is forcing us to move past the thing itself to focus on the things we help people do for themselves. Simply stated, we want the stuff we design to mean more to people. It's good for us, and it's good for people.

If you want to read the whole article go here: 
Lessons From Sao Paulo's Streets by Paul Bennett

Any thoughts?

Have a great week and remember...
design makes the world go 'round!!!!!
DesignWheel : Ximena



The Story of Stuff

It seems that lately (well the term "lately" might be a little underestimated but i'll allow myself to use it for now) we've been liking the word "instantly" a little too much. Some of us may like the word "now" better, while others might prefer "new" or "improved"; but there is no question that almost all of us have been having a love affair with the term "updated". Don't get me wrong, it is indeed a fancy word with lots of potential, but I can't help to wonder how much truth does it really hold in our lives? (and when I say "lives" I mean the things that are really important and not the mere objects that surround them.)

If you feel a little confused and would like to understand my reckless mumbling (cause I am aware that I mumble a little too much) I suggest you check these links. It will be much clearer, I promise.

http://www.youtube.com/watch?v=dz3tPxUFGbY
http://www.youtube.com/watch?v=Jc4yko5WMEc

Want answers? go to: 
http://www.storyofstuff.com/international/
Want solutions? ... well, can't help you there; you see, that's your part.


Have a great week and remember...
design makes the world go 'round!!!!!
DesignWheel : Ximena